Friday, February 20, 2015

The Meaning of Dreams

Stories are metaphors. From the moment they arise from the author's deepest dreams, to the second they enter the reader's mind, a story is a form of telepathic communication that conveys images, ideas, and philosophy in a way that no other medium can.

The message may become garbled. The reader may experience something other than what the author intended. And that's okay. Because the reader can only take in what she is ready to take. She can only comprehend what she is prepared for, and for what every unique moment in her individualized life experience has set her up for. She may feel completely different feelings than I've sent to her, but if she feels something that is personally meaningful to her, then the cycle of communication is complete.

Fantasy, science fiction, and horror, otherwise known as "speculative fiction", is the most ripe for conveying messages on this wavelength of metaphor. Because anything can happen, because fantastic worlds are built with rules that differ from our own, those rules can better represent the wispy, intangible form of language our subconscious minds speak: the language of symbols.



The Legends and Dreams story bundle contains eight such stories. What will pop into your subconscious when you experience a world in which entertainment conveys not only light and sound, but also touch and sensation, as it does in Tonya Macalina's Faces in the Water?


What speaks to you about a human boy capable of turning into an aquatic being of myth, like in Roslyn MacFarland's See No Sea?

What is most intriguing about a society of masked political maneuvering and courtly subterfuge as depicted in E.M. Prazeman's Masks?

Where will your mind take you when you read about a girl born with a spectral limb in Ripley Paton's Ghost Hand?

Or more down to earth, will you connect to Courtney Pierce's protagonist, who hunts for a killer and deals with her mother's death, in Stitches?

Perhaps a tale of traveling to magical realities will speak to your psyche, like Pamela Bainbridge-Cowan's The Butterfly.

If that doesn't call to your inner Jungian archetypes, there's another world you can travel to via the two characters in Crystal Doors: A steampunk world of science and magic by bestsellers Kevin J. Anderson and Rebecca Moesta.



As the author of Emerald City Dreamer, also included in the bundle, I can speak to the metaphors I hoped to convey. But perhaps you will have a different take away. I wanted to show the struggle between reason and hope, between cold logic and creativity. It is dedicated to those of us who have worked corporate day jobs, but wanted more; those of us with dreams bouncing eagerly (or scratching menacingly) just beneath the surface, struggling against reality to finally escape.

So I wrote about faeries living in the modern world, and about the two women who desperately want to kill them.

Is this a sales pitch? Yes, it is. I want you to experience the Legends and Dreams bundle because I believe in the power of books and in the majesty of the dying art of reading. Catch a dream. Experience a legend. All eight books are available in one bundle, and you can simply name your price.

What's even better is that all but one of these authors are women. And all but one book has female protagonists. #WeNeedDiverseBooks? Yes.

Legends and Dreams story bundle at WeBundle.it

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Friday, February 6, 2015

Career Crossroads

Instead of working on Emerald City Iron like I was supposed to, I've spent the last month soul-searching. That's a rose-colored way to say "being existentially depressed wondering about the purpose of life and being totally unable to get any work done." I'm sure either sounds glamorous, but I assure you, it's pretty much not. Though now that I'm putting it this way, and looking back, it does seem a bit more dramatic and interesting than it really was. But maybe that's how lived stories are. They aren't really all that fun until you reach the end and know that everything is going to work out. 

For now anyway.

I suppose I imagined I'd coming out the other side all psyched up to finally finish Emerald City Iron a couple of months late. Instead, I've learned that perhaps I will never finish ECI.

TL;DR: I'm taking an extended hiatus from writing novels so I can focus on nonfiction books, short fiction, and nonfiction blog posts.

I'm going to steer my ship away from writing novels for awhile. And in writer-time, awhile means years. 

Instead, I'd like to write another nonfiction book, more nonfiction blog posts (particularly about autism and social justice), and continue to write and publish short stories.

There are lots of pros and cons to this choice. The most painful part has to do with all the novels I had planned. And worse, those poor novels I've already written that are impatiently waiting for edits. And worse, worse, worse, the five or six people who have let me know very plainly that they are sick and tired of waiting for the sequel to Emerald City Dreamer, and if I don't finish it, they're threatening to never read it. Which is fine, because I won't let them. Bwaha. Or something. At any rate, it ensaddens me to let down my loyal readers.

It's also sad that I've got these great moments in ECI and Emerald City Hunter that no one will get to see. (A cow-car chase... How fun is THAT??) This is a major drawback to the decision, but also one of the drawbacks to novelling overall – incredibly delayed gratification – that I'll get to more in a bit. 

Those are the cons. The pros far outweigh them. (Protip: That's how you know it's a good decision.)

I firstly must acknowledge my limitations and work with them, not against them. One of my greatest limitations is extremely high inefficiency when switching tasks. Like, oh, say switching from writing and promoting a 150,000 word nonfiction book about the phycology of Mormonism to editing a 70,000 word novel about trauma recovery and hunting fairies. When it comes to autism and switching gears, that's a the steampunk of all gearshifts. 

In other words, it takes way too much time and angst for me to jump between topics and skillsets like that. Especially on big projects grappling with big topics. It also duplicates my work when it comes to promotion and making contacts in each field. Selling urban fantasy is exactly the same as selling recovery books to ex-religionists... Only I have to do it twice in two different communities with twice the number of emails, tweets, blog posts, and potential travel.

If I didn't have the brain I have, I might be able to navigate that level of executive function. But then I also wouldn't be able to write the things I write. Even Supernerd has her crypto-night. (Inability to resist awkward puns is yet another weakness of mine.)

So it comes down to deciding what is most important. What do I want most to accomplish?

I have lots and lots of things to say. Overall, that's my greatest goal. How can I say them, and how can I say them to the greatest number of interested people?

The answer seems to be nonfiction and short fiction.

The novels market is way too flooded to get noticed. And while I can write a novel draft very quickly (two-time NaNoWriMo champion), and I can edit prose very quickly, editing a complex novel-length narrative seems to take ages. It's the bits of plot and character development and nuance that has to remain just right over 60,000-130,000 words that fouls me up. I can do it; it just takes too long.

Meanwhile, I have all these fiction ideas that want to be released into the wild. I have worlds to build (That's my favorite part.) I have characters and settings and fun to create. And I want to do it over and over again. I can do all that much more quickly through short fiction. The dozen short stories I've published, or come close to publishing, in the last five years have given me a much greater sense of satisfaction than the three novel drafts that no one has read because it takes so damn long to get them out the door. And then once I do, still no one reads them, because there are 3.3 million novels on Amazon.

If I could be more prolific, my novels would rise to the top. But it takes lots of novels. And as I've pointed out, I'm Slowly Slowpants McWriter. I know I can write a good novel, but it takes more than that to be successful as a novelist.. And I don't have what it takes. At least not right now, not at this place in my life.

I'm not going to turn my back on all fiction. I've laid the groundwork to gain fans and friends in the SFF world. I love the SFF community. I'm not going to turn my back on it.

That's what short fiction is for. Most writers have day jobs and write short stories in their spare time. That's more or less what I'm planning to do. I will continue to pursue publication in pro-rate markets. And without the novels to make me constantly feel like I'm working on the wrong thing, I'm hoping to be able to relax and have more fun with it.

For the majority of my time, for the de facto "day job," I'd like to write couple of nonfiction books. I'm pretty excited about the idea of "thought liberating clichès." What is the opposite of mind control? How can people, with intention, open their minds? What does a firm yet flexible foundation look like? It will be based on the cognitive structures I created for myself after leaving Mormonism, so it's the logical follow up to Recovering Agency, but it would appeal to a larger audience: ex-religionists in recovery, freethinkers and atheists, and anyone brought up in this society where people are usually "trained" and not "educated."
Then, in all the spare time that I'm sure I will have, I plan to continue writing blog posts on topics I'm interested in. Here on lunalindsey.com I will continue to blog about autism and all the random things. And I can submit more guest posts about religion and culture on atheism and freethinker blogs, as well as at RecoveringAgency.com.

So far, nonfiction has been more rewarding than the novel. More people tend to read my nonfiction. I receive regular compliments for Recovering Agency and for my blog posts. Not just "great prose!" kind of compliments either. It's feedback like, "You managed to put words to what I was thinking!" and "You improved my life."

Basically, my nonfiction is helping people. I'm changing hearts and minds, I'm giving people new ways to look at the world. And I'm persuasive.

It's very fulfilling.

I'm still slow at writing and editing longer nonfiction. Recovering Agency took 15 months from start to finish. But in many ways it's easier. Everyday I know what I'm supposed to work on. Nonfiction outlines are straightforward. I'm never in doubt about whether this or that change will ruin any plots or be a trope or be cheesy. I don't have to remember all the actions of a whole cast of characters to know whether a scene change will destroy continuity. It's all laid out for me: this chapter is about shame. What do I know about shame? Just answer that question along with references to the research. Done. Next chapter.

Then there's the money. Recovering Agency isn't doing well enough to pay my bills. But it's doing quite well. It's doing well enough that I've made a business account from which I can now pay my work-related expenses, including travel. It's doing well enough that with a couple more like that, I could be financially independent. I am currently being supported by my wonderful life partners, but I don't want to be a burden forever. They still seem happy to pay my way in the world, but there's an emotional cost, for me, to be in this position.

I've also considered speaking. Again, if I'm focused on novels, there are gear-shifting issues.

Last year, I submitted a couple of papers to conventions and didn't get accepted. But this year, I'd like to spend more effort trying to speak at places like Sunstone Symposium and the Exmormon Conference. If I'm writing a book about the cognitive structures of free thought, I'll be much more capable of hopping to writing a proposal for a liberal Mormon academic conference. That task is almost unfathomable if I'm working on a novel about fairies in Seattle.

Moreover, it's difficult to justify all the time and effort speaking to exmormons when I'm supposed to be trying to be a novelist. But if I'm a nonfiction writer? The efforts all go hand in hand towards related goals.

Efficient.

But of course I still love to do sci-fi cons. I'd never give that up. But that's way more easy to justify. I already go to cons for fun. Now I'm just doing it as a panelist. Even more fun! Sure, I won't have any novels to sell, but who cares? I've still got short story readers to reach. Novels would be nice, but not required.

Lastly, I'm playing to the strengths of my brain. Anyone who knows me personally (or even who follows me on Twitter) knows that once I get started on a topic I'm interested in, I can't shut up. Some writers have word count goals. I don't bother with them, because I know nearly every day I can't help but write 500 or 1,000 words. It's just that.. sometimes those 1,000 words are in an email or on Facebook or in a journal entry.

This will allow me to ask myself, as I'm typing that 800 word Facebook reply on some topic I'm passionate about – I can pause and ask, "Wouldn't this be better on the blog?" In the past the answer was always, "Yes, but I'm not supposed to be blogging right now. I'm supposed to be working on the novel." I'm hoping in the future, the answer will be, "Yes. I will finish writing this comment and then spend another two hours turning this nice draft into a real piece with a beginning and end so I can stick it on my blog or submit it as a guest article someplace." If my focus is nonfiction, then it's all in a good day's work.

Overall, nonfiction books is where it's at. A career pivot. Not terrible major in most ways, but pretty huge in a couple of ways. If you're one of the three people excited to read Emerald City Iron, I am deeply, deeply ensaddened.

Input? Thoughts? Please leave them in the comments below!

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Monday, February 18, 2013

Radcon 6A Madcap Recap

Okay, false advertising. Radcon 6A was not actually madcap, nor is this post. But sometimes a title presents itself and refuses to dislodge itself.

Weather-permitting, Radcon has marked the first of spring for me since my college days in the late 90's. Mid-February is often the first day of warm sun in Eastern Washington, turning the winter's average 20's chill to a nice 50-something. That tradition carried on even after I moved to Seattle, where the winter is a bit warmer, but the sun more scarce. There have been disappointing exceptions, especially the year an icy wind tossed around a thick layer of gravel-sized dust particles all weekend. Yuck.

This year, however, did not disappoint. On our drive, the car reported an outside temperature of 54 degrees, and the sun shone a little too brightly to make for a comfortable drive. I found myself wishing I'd packed more short-sleeved shirts. As soon as we reached the hotel, I stripped out of my boots and thick thigh-high socks to free my feet of the swelter.

This year, the theme for me seemed to be "Growing Old". This was my 18th Radcon, and I've not missed a one since 1995, not even the year I had a kidney infection and had to sit out most of the con. This was my ninth Radcon since moving to Seattle, which means I reached an equilateral point - as many Radcons living away from the Tri-Cities as local.

Radcon used to be a river of familiar faces rushing down the hallways. Each year, there are fewer and fewer, and this time, I realized I can no longer identify Radcon by its people. Some held a hint of familiarity, yet changed so much by age. Most were entirely new faces, a young generation of Tri-Citian geeks. They will never know that I once attended CBC across the street and traveled to NorWesCon with my Sci-Fi Club friends. They will never know that I bounced excitedly through the halls LARPing with my Camarilla friends or that I ran tabletop games and was in a fake secret-society and helped put on the LAN party every year, or that I wore glitter or that people asked me what I was on when I was stone cold sober. They're too busy making their own friends and having their new experiences, which for me are well-tread adventures.

I stopped to chat with very few people, because even of those I recognized, many did not recognize me, and I had long forgotten their names, if I ever knew them. I was happy for the familiar faces I did see, and the people I was able to reconnect with. Those I expected to see, and didn't, I miss with a deep remorse. I am old enough to know that you cannot recapture time.

I am old enough to know nostalgia can be an intense sad feeling of loss.

But I've always complained about being too old, even back at my first Radcon, age 20, when my now-adult son was just a baby. Of course I didn't know what I was talking about then. And I'm sure I don't know what I'm talking about now.

The more things change, the more they stay the same. I'm the one who changes, and even then, not much. Perhaps that is what growing old is -- realizing how little is new.

If being jaded is a result of having too much life experience, there's a flipside to that coin. One I rather enjoyed. Now I don't just know stuff, I've done stuff. Lots of stuff. I'm wise and more confident, and that makes me awesome.

It means this year I got to be on panels, and what a rush that was.

My reading Friday night was sparsely attended, and by sparse, I mean three people. Quite a far cry from my first reading last summer, in which my and Michael Montoure packed the Wayward. But as I learned from another author, Laurel Anne Hill, audience size will vary. Earlier that day she'd spoken to a crowd of 500-700 students. Just a few hours later, we (and our partners) were each other's audience. I greatly enjoyed hearing her story.

After that, I sat on my first panel, Stop Thief!, about piracy and other intellectual property topics. There I met Peter "Frog" Jones and Jim Burk. We didn't agree on everything, and I learned a few new things, and I think our audience learned even more. A question was asked about how to detect online piracy and what to do about it, which requires a far more technical answer than I could offer in person. I promised a detailed post on the subject, so stay tuned.

Roland and I took Friday night pretty easy, which set a pattern for the rest of the con. We had drinks at the Grizzly Bar (yes, that is its real name) and wandered around a bit and then went to bed.

I had two panels the next day. As I guessed, I was sorely outclassed in the Worldbuilding for Planets panel. CJ Cherryh and Hugh Gregory know a ton of science, and when CJ builds, she starts with the geology and astrophysics, and moves up. I have a completely different approach -- I start with the story idea and then research the science to see how I can build a planet to suit. That left me little room to interject.

I learned a valuable lesson that how I introduce myself at a panel will set the tone for the rest of the hour -- a character template of who "Luna Lindsey" is that can open or close doors. Even if I don't have the kind of experience I'd like, it's good for attendees to see a variety of opinions. I will always have something I can highlight, which will direct the conversation towards things I know more about. In this case, I truly love worldbuilding in general, and while I've not completed any sci-fi stories written off-earth, I've been working hard at a couple of hard-sf worlds. I should have made that the focus of my introduction.

I put that hard-earned knowledge to good use later.

Either way, I learned lots of fun things about astrophysics from Hugh and CJ, and even managed to say one or two things.

Directly afterwards, I paneled on Sex, Love, and Writing in a Changing World. That was a really fun one. I got to meet Tamra Excell and Christine Morgan, and got to re-meet Jim Burk and Peter Jones. In this case, I got to rely not only on what I've read and written on the topic, but on my own life experiences. My fellow-panelists were from a wide variety of backgrounds, which I quickly learned makes for the most interesting panels. The attendees had lots of questions and there was never a dull moment.

The next stop was an interactive panel not previously on my schedule -- Image This! hosted by Tim Morgan. The concept is simple - an author (in this case, me) reads a story while artists sketch, as inspired. In the second hour, attendees are shown a painting, and write a story. Thankfully, I had two other stories with me, both of which I've read before and are visual enough to sketch. The Metro Gnome and Let the Bugs Work Themselves Out. Since I couldn't fill the whole hour, another attendee read from his work, which was quite well-written. (I didn't catch his name.) As always, I loved reading aloud. It was a special thrill to see the drawings my words inspired.

The second half was not on my schedule, so I was only able to stay for the first picture. The writing side was fun, but it was even more fun to see what other stories people came up with, all based on the same image. I've done similar activities in writer groups, where we all write a story with the same title, or write to a specific theme. It just goes to show that an "idea" is less important than its implementation, and every writer can have something new to say.

I would love to see this activity at more cons, and I hope Radcon does it again next year.

I met up with my friend Jenboi and with Roland and we hit the parties. We spent most of the time at the SpoCon room party. My favorite con party is the mellow kind, with low-volume music and a small crowd, with places to sit and talk. The SpoCon party did not disappoint, and we conversed until 3 am.

The next day I had only one panel late in the afternoon, so we took it even more easy. Why Horror? was late enough on a Sunday that we could have a small, intimate discussion. Once again, we had a wide variety of panelist backgrounds - Devi Snively is an academic with a background in film and was the Media GOH. Ron Leota authors games and runs a podcast. Eric Morget is a voice actor and indie film maker. Yet despite this, we all had one interesting thing in common -- a religious and sheltered past. I had a lot of fun doing this panel.

Several of the panels generated lots of interest in my writing. I also met a few people who had seen my bookmark and become interested in Emerald City Dreamer just from that. I also ran into a few people who had read my Sucker Punch analysis on this blog.

It's all very encouraging. I hope I was entertaining and informative to those who listened to me, and thanks to Radcon for giving me this opportunity. Being a panelist was everything I dreamed and more, and I hope I can do it again and again.

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Wednesday, January 16, 2013

2012 Accomplishments - 2013 Goals

It's time to sit back and look at my writerly accomplishments from 2012. I set no written goals in 2012; nevertheless I broke new ground in my career. Some were planned while most others were complete surprises.
It's good to put it down in one place - at the time it didn't seem like I was accomplishing this much.

My goals for 2013:
  • Release Emerald City Iron on kindle.
  • Release Emerald City Dreamer in print.
  • Complete the first draft of the next Dreams by Streetlight novel.
  • Begin a completely new project - A novel or novella set in a new world - probably my kombucha-inspired story I've been dying to get to.
  • Sell two more short stories.
  • Stretch goal, to publish a short story in a pro-paying market.
  • Perform 3-5 readings.
  • Be a panelist at a con.
Notice there aren't any marketing and sales goals - I take those as "givens" as part of releasing a new novel. I'd rather focus on producing than be distracted by written marketing goals.

If 2013 is anything like last year, I fully expect more surprises. 

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Wednesday, December 12, 2012

The Next Big Thing

Andrew Williams graciously invited me to be next in the Next Big Thing blog hop. He got it from Eric J. Guignard, who got it from Erik T. Johnson, who caught it from John F.D. Taff, who doesn't really remember where he got it from.

If all infections diseases were so fun and productive to spread, we'd have no need for modern medicine. I guess that's why they think of memes as a life form. The symptom of this disease is that I will be posting the answers to ten questions about my current work in progress. As a reader, you have no need to fear -- I will not be spreading this infection to you. If you never engage in the unsafe act of writing fiction, you are inoculated.

My writer friends, on the other hand, are completely exposed, and I have infected tagged four of them who will be acting out their symptoms next week on December 19th.

Hey, at least it's not a pyramid scheme...

...or IS it?

Now for the questions...

What is the working title of your next book?

Emerald City Iron. The theme grew nicely out of the working title, so it is now firmly the title.

Where did the idea come from for the book?

This novel is a sequel to my last novel, Emerald City Dreamer. I wanted a simple monster-hunting plot to parallel Sandy's inner growth, and so used the most horrifying monster I'd ever encountered in all of my fairy lore research - the Nuckelavee. Because I never can be too mean to Sandy.

What genre does your book fall under?

Urban Fantasy.

What actors would you choose to play the part of your characters in a movie rendition?

Scarlett Johansson would make a pretty decent Sandy, as long as she's wearing reading glasses.

Only with auburn hair.

Phaesyle should be played by Elle Fanning.

Woops, did I accidentally trick you with enigmatic phrasing again?
I'm such a faerie!
Kirsten Dunst has the perfect face to play Gretel - round and youthful, almost childlike.

Only with round glasses and an accent.
Jamie Hyneman of Mythbusters might make a good Hollis, if he had long white hair and shaved everything below his nose instead. Philip Seymour Hoffman has the right versatility and subtly as an actor, but not quite the right face.

Hollis is likely to glare, like this. Also he is just as likely to make something nerdy and cool...
...but this guy can actually act.
Emily Haines, lead singer in Metric, would make a perfect Jina. I wouldn't want anyone else to play this part.

Everybody just want to fall in love.
Everybody just wanna play the lead.
Jett would be a difficult role to fill, given her other-worldliness. Aside from having elfin features, she is half-Japanese, half-Irish. Matsushima Nanako or Yuko Takeuchi might come close.

She's a thousand years old..
...but you'd never know it. Maybe it's Maybelline.*
(*Actually, it's glamour created by feasting on the will of dreamers.)
What is the one-sentence synopsis of your book?

While hunting down a dangerous faerie sea monster, Sandy Windham gets help from a therapist and discovers why her inner demons won't stay dead.

Will your book be self-published or represented by an agency?

I will self-publish Emerald City Iron to retain creative control of the series.

How long did it take you to write the first draft of the manuscript?

This is a very short novel. My target was novella and it went long. I took my time, editing old scenes as I continued to write new ones. I began plotting and outlining in mid-September, and I finished the final scene in mid-November. So about two months. Now I'm doing final cleanup, which is going really quickly.

What other books would you compare this story to within your genre?

To be honest, I don't read enough Urban Fantasy to make a comparison. I do try to be unique, crafting deeply psychological UF, and so far, I haven't run across anyone else doing that. If you have, please let me know in the comments and I'll check it out.

Who or what inspired you to write this book?

Folklore. And I drew very strongly from my own experiences with hunting faeries personal growth and trauma recovery. Metaphorically, Sandy's struggles in Emerald City Iron mirror my own during the past year. I learned as much from her as she learned from me.

What else about the book might pique the reader's interest?

Seattle. Faeries. Danger. New characters. Thematic metaphors. Harpoon cannons. Squirt guns. Beach battles. Surprises. Tir Nan Og. Angry elves. Abandoned buildings. Drinking. Hallucinations. Cellar Demons. Bodies. Mutilated cattle. Explosions. Boats. Seagull poop. Trespassing.

Tag, You're It

The following four authors are totally cool, and they're all working on the Next Big Thing. Be sure to visit they're blogs on December 19th to catch a glimpse of their projects.

John Nakamura Remy
Andrew Rosenberg
Elf Sternberg
Jennifer Brozek

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Monday, October 22, 2012

No Mo Wri Mo: Why I Am Regrettably Not Doing NaNoWriMo This Year

I am a two-time NaNoWriMo winner. It took me years to get up the courage (and a lost job) to finally get around to it in 2010. Right before NaNoWriMo, I had nearly completed my first novel, Emerald City Dreamer. For NaNoWriMo, I paused that project, and started a whole new project, an alternative history vampire fantasy, with my novel The Sun Never Rises.

As much as I loved the world I built, and my character, and the ending, I have not read The Sun Never Rises. Not once in two years. I haven't had time.

My third novel, Emerald City Hunter, I wrote during last year's NaNoWriMo.

For both projects, I came in at higher than 50,000 words. Right around 65,000 each. I proved I have no problem cranking out high word counts. Awesome.

Unfortunately, those words suck. Not all of them, but enough of them to make editing a real problem. I realize this is the point of NaNoWriMo, to write words that suck, just so long as you write them. And yes, those were my first novels, so they were probably going to suck anyway. I had a lot to learn about how to make 50,000+ words not suck. Some of those I learned during the writing process itself, and some during the grueling editing process.

Now that I've learned those lessons, I'm going for the long view.

I understand my pace better now. It is similar to my process for short stories. Plan, outline, write a few chapters, go back, revisit the outline, revise some future scenes in the outline, edit the past scenes a little bit, write the future scenes, revisit the outline, edit some old scenes, and so on.

When I do it that way, I end up with is a draft that is more satisfying and very solid. It is nearly ready, with some slight polish, to be shown to my writer's group, Cloud City Wordslingers. It is less frustrating and time-consuming when it comes to editing.

Word counts are antithetical to this process. And it takes longer than 30 days.

November is coming, and I see everyone talking about NaNoWriMo. I'm sad. I want to be along with you guys, cheering each other on, sharing problems and woes, and hitting 2-4k words per day. I will feel a little left out, and a little nostalgic for those past NaNoWriMos that were probably a lot more miserable than I remember. It will be hard, knowing I could have another novel under my belt. But I know it will be a novel that will likely have to sit in a drawer for years before I get time to edit it.

I will, however, be doing "WriMo". I will be writing all month. I won't be watching word counts. I won't be aiming at 50,000 words on a single project. I am aiming to finish Emerald City Iron (novella, already half done) to draft that can be read by my fellow Wordslingers. And I will be aiming to begin plotting the next novella. I will share progress on Twitter and here.

Good luck to all WriMos, whether you're doing a novel, a couple novellas, or a pile of short stories. I thank the NaNoWriMo people for holding that carrot out to me for years prior to 2010, to make me keep thinking, "I ought to get back to writing someday", and to letting me win two years in a row.

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Tuesday, September 25, 2012

Shelving Emerald City Hunter, Starting Novellas

Indie writing is a great experiment. The old formulas are being remixed in new electronic test tubes. The new media and models of distribution via ebook are changing reader habits, which are changing the industry.

As a new writer, I have taken lots of risks. My horror novella, Make Willing the Prey became the prequel to my urban fantasy novel, Emerald City Dreamer. This is the sort of shenanigan that is simply not done in the publishing world, and there are good reasons for that. I was aware of the risks when I made that choice. Hey, I've got a long life. Might as well waste it in style.

According to tradition, the next step is to write a trilogy or series matching the pace and format of Emerald City Dreamer. And that was my plan, the plan I've spent the last few months (okay, year) following. I have a draft of Dreams by Streetlight Book 2, Emerald City Hunter, and have invested many, many hours in editing it.

Plans change.

Emerald City Hunter, as written, takes place eighteen months after Emerald City Dreamer. A lot has happened in that time, and the characters begin ECH after huge changes. Changes I haven't written about. Changes I gloss over and sum up. As with ECD, it follows four point-of-view characters with a complex interweaving plots.

Frankly, it tries to do too much.

Too many stories in my Dreams by Streetlight world demand to be told, and sometimes I try to tell them all in a single project. Emerald City Hunter can't tell all of them.

This is a difficult decision, because it is a huge risk. Writing and publishing is a slow occupation, and I will not see the results of my decisions for years to come. Yet here it is: I will pause Emerald City Hunter. Instead, I will write a few novellas that take place during that eighteen month gap. They will be single-POV with simple plots told across 10-15 scenes.

There will probably be three novellas.

The first will be an adventure plot, featuring Sandy, doing what she does best: Fighting the fae. She will have a single antagonist, and will work closely with her friends and allies to that end. She will also begin her healing process. My working title is, Emerald City Iron.

Jett may need a novella all to herself, since she has grand designs that need to be begun properly. And the third will be another monster hunting story, either from Jina or Sandy's POV.

Novellas are an order of magnitude simpler, which I hope will speed up the release cycle, and let me do tiny projects (like short stories) in between. It also gives me space to really focus on the characters that you've come to love, rather than speeding past them like I tend to do in the fast-paced novels. I can cover a few of the background story elements I tried to cram into Emerald City Hunter, to make room for everything else.

Most importantly, I think this may bring back some of the "fun" to my writing process. Sandy needs a couple of monster-hunting romps, don't you think?

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Tuesday, June 19, 2012

Blog Tour - June 11th to July 9th

Starting next week, on June 11th, I start a month-long blog tour.  My schedule is pretty packed.  This list may change.

This blog tour was made possible by Bewitching Book Tours.  Roxanne has made everything easy, and I am pleased at how many doors she was able to open for me.

What is a blog tour?  During the month, Emerald City Dreamer will be featured on many different book blogs, in the form of reviews, author interviews, and guest posts.  It's a great way for readers to see what book bloggers think of my novel and to learn more about me.  I hope you will check out some of these great blogs, as they are a way for you to learn more about other books.

As these dates pass, I will update the links to point directly to my post.  For now, they point to the blog.


June 13 
ReaWrite – Promo

June 15 
A Dream Within A Dream – Promo and Review

June 18

June 21
Roxanne’s Realm – Promo
It's Raining Books – Giveaway

June 22

June 23
June 25
The Full Fang – Interview

June 27

July 3 
Manga Maniac Cafe – Interview

July 5 

July 9 
The Wormhole – Interview
Simply Infatuated – Interview and Giveaway

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Thursday, June 7, 2012

Wayward Reading - June 29th

Two exciting announcements this week!

Reading at Wayward Coffeehouse


I am booked for my first debut live author reading at Wayward Coffeehouse in Seattle with my friend, horror author Michael Montoure!

Michael has a long background of doing readings at Seattle venues and at cons in various places.  His short story collection, Slices, is awesome, and available at Amazon in Kindle and print.

I have performed an author reading once before, but on video.  This will be my first live performance.

I will be reading three pieces:

  • Let the Bugs Work Themselves Out,  a sci-fi short story about ants and hackers.
  • The Metro Gnome, a story set in my Dreams by Streetlight world, about a gnome on the 358 bus.
  • An excerpt from Emerald City Dreamer.

Details: Wayward Coffeehouse in north Seattle.  June 29th, 8pm-10pm. Directions

The other announcement is my book blog tour, starting next week.

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Tuesday, May 22, 2012

Science Realism in Fiction

I came across a great article last week about the science in science fiction.  It was written by Jenny Cabotage, who is both a fantasy writer and a biologist.  As a scientist who "knows better", how does she handle slightly unrealistic science in the spec fic she consumes?

She sits back and enjoys the ride.

That conclusion took me a while to come to.  Even as a kid, I reveled in finding technicalities in the science fiction I consumed.  Remember, this was the late 80's and 90's, when our TV scifi diet consisted of Star Trek and Quantum Leap.  Scientific errors were low-hanging fruit.  Explosions would never be very large in oxygen-free space, we could never upload a virus into an alien ship and expect it to be compatible, and if you go back in time and even breathe, you will change the future.

Or my biggest pet peeve: Why is the evil guy always ugly??

Maybe that's why I loved reading classic SF so much.  Isaac Asimov, a biochemist himself, always wrote stories that seemed at least plausible.  Even those I considered far-fetched, like the famous "stars" who recorded their dreams to sell as mass media, become more possible as time wears on.

As I learned to write, I promised myself I would never make the cardinal mistake of Star Trek aliens, where each race was basically a human with advanced makeup and appliances.  Aliens won't be humanoid.  They'll be weird!

As I got even older, I noticed that even fictional aliens who weren't humanoid tended to be modeled after earth animals.  You've got the stereotypical reptile race, the ape race, the insect race, the lion or cat race, the cute mammalian race, and the fish people.  Also lame.  Can't these people think of anything more interesting?

Then I learned about certain concepts of character development.  The reader must sympathize with the characters.  They need to feel connected.  They need to relate.  And it's really hard, if not impossible, to make a reader relate to a gelatinous blob with purple dots that thinks in binary and can merge with another of its species and come away as a different creature.

(Perhaps this is why Star Wars seemed so refreshing.  The cast of aliens is brilliantly diverse, and Lucas manages to make us relate to them.  The bad guys are still ugly, though.  And they speak with British accents.)

I think back to some of the scifi that went way too far away from my human values, my human desires.  For some readers, that scifi might have been thought-provoking, but for me, it was as unrealistic as too-human SF.  Or worse, I found the ideas distasteful.

To use Asimov again, and I'll try to do this spoiler-free, I hated how he "ended" the Foundation series in Foundation and Earth.  (More books have been written since, by other authors, and I've not read them yet, so I don't know if they fixed what I hated.)  Instead of leaving me feeling like they'd saved the universe, I felt like they made a huge mistake.  And more importantly, the novel failed to complete the promised plot arc that the previous books established.  The ending seemed to come out of nowhere.  The goal shifted and all the things I'd been made to care about were deemed unimportant.

Note that I read this when I was like, 17.  And haven't read it since.  Who knows what I'd think now.  The point is, that many humans have a certain set of values, and for some, Asimov violated those values in Foundation and Earth.  He failed to convince me that I should agree with the aliens, yet his humans went right along with it.

Are there aliens out there with weird and crazy values?  Yes.  Maybe those aliens are even right, even if their values are deplorable.  And we should explore them in SF, just as we should explore aliens with weird bodies, or science that is barely understandable, or not comprehensible at all.  The problem is, how do we tell those stories in ways that people can relate?

I ran into this problem in the early drafts of Emerald City Dreamer.  I wanted to be as "realistic" as possible. I wanted to be true to my characters as possible.  The result?  My characters came off completely unsympathetic.  They weren't even aliens.  Everyone in ECD has a humanoid body.  It's just their actions and values, even the actions and values of the humans, did not make enough sense to a large enough percentage of my critiquers.  So I had to make some major changes.

In fiction, the story is far more important than "realism".  The world has realism.  In SF, we use stories to explore ideas, and those can be accurate down to the letter.  Internally consistent, and even completely scientific.  But in the end, stories are, ultimately, about the characters.  What choices do they make in this world of new ideas?  The answer to that is what makes readers feel satisfied, or not, at the end of a story.  That is what makes readers interested enough to keep reading.  That is what separates this medium of fiction from academic papers and essays.  Because of the characters and their choices.

To pull that off, readers must relate to the characters.  Especially if they're aliens.  Especially if you must sacrifice some scientific realism or logic to make it happen.  You have to risk a couple of readers saying, "That would never happen", to make the rest of your audience love your story.

It helps me to think of SF as mythology.  Because, in a way, it is.  In the old days, the hero trudged into the underworld to save his lover from the torments of a god.  Today, he's got a high-tech costume and he's fighting aliens with quantum tunneling stabilizers.  So what if that costume could never contain all those gizmos and gears or make him actually fly or any of that?  Who cares if Black Widow, being thrown against a stone wall from somewhere in the sky would actually crush her dead?  (Ok, I cared for a couple of seconds.)  And who cares if the technobabble is technobullshit?

When you hear a myth, you're not rolling your eyes, saying, "Yeah, like the gods would ever talk to Orpheus.  He's just some dude.  And like Hades would give a crap about music.  Hell, there aren't any gods in the first place."  We accept it as myth.  As fiction.

Likewise for our science fiction.  Yes, it's great to try to include as much science in science fiction as we can.  But after a while, we have to accept that it's just myth.  At the very least, taking this attitude helps me enjoy movies more.

At best, it helps my writing.  I try to pack in as much realism as I can, without making the stories too inaccessible to readers.  In fact, realism is a great tool to generate ideas during world building.

I'm building a world right now, about a species that co-evolved with a fungus that produces a complex biochemical mix the aliens need to thrive and survive.  The themes are about classism and privilege and poverty.

Because there are no humans in my story, I walk a difficult line.  I cannot describe my aliens through a human perspective.  My aliens have to be sympathetic and relatable on their own.

My world building process goes something like this: "Assume X is true.  What would that do to their culture?  To how their bodies evolved?"  I take those answers, and say, "Now that Y is true, what does that do to their religion?  To their attitudes on war?  To how their reproductive systems evolved?"  Those kinds of questions help me brainstorm and hopefully come up with awesome details to set in my world, and perhaps even plot points.

At some point, I realized my creatures seemed a bit like otters, and they had two eyes, a nose, and a mouth.  They walk on two (sometimes four) legs, and have two genders.  And their personalities, for the most part, are strikingly human.  Why?  Why would aliens "just happen" to have all these elements, when they evolved so far away in a completely different ecosystem?  And why does their climate seem a bit like a swamp?

I could tweak those facets.  Give them alien faces and even more alien bodies and come up with strange surroundings.  But that would go too far.

They have faces because readers need at least a few anchors to the reality they understand.  I want them to love the characters and understand my message, so I give the aliens faces.  Enough of this planet is like Earth that readers have a context to understand the changes I've made.  So I can spotlight that which I want the readers to see.

You get to a point where it is mythology.  The point of my story is, "What happens when classism is biologically enforced in an obvious way?"  I want the unfairness of my alien society to be clear and emotional.  I want them rooting for my poor character, and hoping my upper-caste character does the right thing in spite of his cultural programming.

I don't want readers hung up on trying to picture a creature shaped like a five-legged walrus with no torso, or sort out their feelings for a protagonist with tentacles for a face.  I might explore those options in another story, where they don't distract from what I'm trying to do here.  Maybe in a different story I'll have human characters to be the lens through which we view the uber-strange aliens, or where the uber-strangeness is part of the mood I hope to establish.  Maybe I want you to feel confused or disturbed or unsympathetic or whatever.  (Hi, Kafka.)  But not here.

So as we consume fiction, it helps to let go a little.

As creators, learning to letting go a little, in just the right places, is part of the craft.

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Monday, April 16, 2012

New Cover for Make Willing the Prey


Make Willing the Prey had an old cover, and while it was good enough, I wanted something updated and in-line with my Dreams by Streetlight series.  In other words, it needed to match Emerald City Dreamer.  But since this is a prequel, and a bit more scary than Urban Fantasy is supposed to be, I also wanted it to say, "Horror".  Hopefully I've pulled that off here.

I used stock photos that I paid a few bucks for over at pixmac.com.  I used the Gimp for the background art, and Inkscape for the layout.  Inkscape worked out much better in almost every way than my last tool, Scribus. Overall, the project took around six hours, and an extremely low level of skill.

I will be uploading it tonight, so the book should be refreshed tomorrow.

Here is the old cover, since I can't throw anything away:


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Saturday, March 17, 2012

Emerald City Dreamer Launched!


Today am pleased to announce the release of my first full-length novel, Emerald City Dreamer, on Amazon Kindle.  I am twice as pleased that the timing, by chance, brought it up right after midnight on St. Patrick's Day.  I love synchronicities, and the past 24 hours has shown me several.  Every new epoch of my life is peppered with synchronicistic events, and the fact that St. Patrick's Day is America's celebration of the Emerald Isle is a nice twist. While my novel contains no leprechauns, there are korrigans, lutins, and one Irish-Japanese elf.

Emerald City Dreamer will show you the world of the fae from the perspective of both faerie hunters and faeries alike, revealing the conflict between iron vs. rain, science vs. art, facts vs. imagination, and the potential of dreams vs. unforgiving facts of cold-hard reality.

The main character, Jina, is a rock star, who exudes dream-energy, or toradh, that the faeries crave.  Little do they know she is also hell-bent on destroying them.

Emerald City Dreamer is Book One in a series, Dreams by Streetlight.  My novella, Make Willing the Prey, is a prequel, Book Zero, which covers Sandy and Jina's traumatic backstory.  It doesn't really matter which order you read them in, although the writing in ECD is better.  I wrote ECD intending it to be read first, so if you're not sure, start there.

(Note, Make Willing the Prey leans a little closer to the horror genre than urban fantasy -- i.e. it is scary.)

Emerald City Dreamer is available on KDP Select aka Amazon Lending Library, which means if you have Amazon Prime, you can read it for free.  I also have tentative plans for a print version in the near-future.  Also, if you're new to the ebook "thing", you can download Kindle software to just about any device - including smart phones and PCs.  My favorite Kindle platform is my Android phone.

It was over a year and a half when I first began my notes and outline on this project.  What a long journey.  This week I've worked every waking moment to get it out on time.  Last night I shed tears of joy and sat stunned in disbelief as I finally clicked the "Done" button on Kindle Desktop Publishing.

For all the people who helped and supported me, I wrote a long list of acknowledgements in the back pages of the novel.  I'd like to again thank my family, the Cloud City Wordslingers, my beta readers, and of course my readers.  No gratitude is ever enough, although I guess there's such a thing as "annoyingly too much".  :)

What will I do to celebrate this accomplishment?  I will force myself to stop working, just for today, and take a much-needed sanity break.  I plan to play RoboTek HD on my newly inherited iPad (I told you there were synchronicities) for the rest of the day.

Please enjoy reading my book.  If you like it, please tell your friends.  And feel free to review me on Amazon, Good Reads, your blog, and anywhere else.

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Friday, March 16, 2012

Final Cover... (or IS it?)


This is what I went with.  I had a number of people offer feedback, and my friend Michael Montoure even did his own fantastic design, which I borrowed some ideas from.  I took all of your advice, except one good suggestion from two people, relating to the title, which would have been too time-consuming to implement with the tools I used.

Everything is uploaded to Amazon and pending publication.  Look forward to an announcement tomorrow.  It's a perfect synchronicity -- tomorrow is St. Patrick's Day, and my book is about faeries!  How's that for lucky charms?

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Thursday, March 15, 2012

Cover Draft - Judge This Cover

Here it is, at long last:


This is a low-res JPEG draft of my cover with layout.  I am not an expert at design, although I know a couple of the basics.  Please let me know what you think, and if there's something I could do better, please let me know!

This was designed with the Amazon site in mind.  I made sure the title and my name are both readable at super-tiny thumbnail sizes.  I also wanted it to look good at Amazon's medium thumbnail size, and work as a trade-paper cover in a large size.  (It may need slight tweaks for the trade paper version.  My focus was on the initial ebook release.)

Please leave feedback in the comments.  Thanks!

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Thursday, March 8, 2012

Emerald City Dreamer Cover Art

One of the best parts about going indie is having full control over the cover art.  My artist is Ana Cruz, (DeviantArt profile) and I was able to explain to her my vision, and work with her until the cover art for Emerald City Dreamer was perfect.  She was a joy to work with.  I am very proud of the final product:



I will be doing design myself, which includes cropping and adding the title.

Some people may wonder how this process works.  I will tell you.

I went to DeviantArt.com and searched on "fairy", not only to find an artist, but to get an idea of what kind of cover I wanted.  I had recently browsed the sci-fi/fantasy section at the bookstore to see what current trends were, so I didn't end up with something out of date.

By browsing here, I decided I wanted a photo manipulation style, and then I let my visualization processes stew for a while until I imagined my character in the pose I wanted, with props and background.  I made a terrible sketch in pencil just so I could remember the details, bookmarked the artists and images I liked, and waited a few months.  (I was still running the manuscript past my fellow Wordslingers, and publication was still far off.)

When I returned to the process, I ruled out the artists I had bookmarked for various reasons, so I had to start over again -- this time I searched for "photo manipulation".  I chose three artists based on these criteria:  1) I liked their art, 2) they seemed professional -- i.e. they presented their gallery in a professional manner, they listed the fact that they took commissions, they had their own website, and they had a portfolio of previously commissioned work.

Here are some examples of what I looked for.  Notice the sidebars are well laid out, contain links to offsite profiles including a professional website, and they state she offers artistic services.  Deviant Art hobbyists often do amazing work, but will not list their credentials or mention commissions.  They may or may not be able to do a great cover for you, and who knows if they can act professionally.

I contacted these artists with a professional, serious email, stating my intentions and asking for details such as timeline and price.  I settled on one artist, but her workload was full, so I started the process again, contacting three more artists, at which point I found Ana.

What impressed me most about Ana was her professional attitude in her email replies.  She stated that she always produces a "sketch" or outline of the art before spending too many hours on it, so that if there were foundational corrections, it saves time and money.  That showed me that she'd given this lots of thought.  If you are commissioning cover art, I would strongly recommend you request this of the artist.  Given that this is a digital image, my "sketch" was full color and consisted of the basic model standing in front of the basic background.  Details such as her hair, props, touch-ups, color-finishing, etc. had not yet been done.  The feedback I gave at this level greatly improved the direction of the image, so I was able to get exactly what I had envisioned.

As an indie writer, my toolbox needs to include the ability to describe an image to an artist in sufficient detail to get what I want.  I'd had some practice on a tattoo I got just a few months before starting this, and I quickly learned not to be fuzzy on any detail.  It forced me to really dive in and not gloss over anything I thought might be important.  Ana was a perfect fit, because she was able to listen.  She got it all, including the facial expression I wanted -- which I thought would be impossible to achieve.

The next time I do this, I will plan ahead a lot further.  It's difficult when you're in the middle of the second draft of a novel to think about the cover art, and to commit to getting started on that piece, especially when you're full of uncertainties and self-doubt.  But the process did take three or four months.  Fortunately, I was far enough behind on the revisions, line edits, and everything else, that it didn't matter.  Of course in the future, now that I've gone through the full process, I should be able to better plan the timing of everything.

They say you should also begin marketing efforts long before release date, and I don't even have a release date.  I've been reluctant to commit to anything until certain things are done -- and it feels weird to market without a cover.  For my second novel, I will be better prepared on all levels.  This novel has very much been a learning process.

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